Meaningful real-time graphics workstation performance measurements
by
This document describes how graphics workstation performance is currently measured and how performance should be measured in the future. Four levels of graphics system performance measurements are low-level primitives (points and Lines), pictures (collections of points and lines), systems (collections …
- ● 89% match for you
- ● drama & plays, science & technology
the long version
This document describes how graphics workstation performance is currently measured and how performance should be measured in the future. Four levels of graphics system performance measurements are low-level primitives (points and Lines), pictures (collections of points and lines), systems (collections of pictures), and applications (collections of systems). The different techniques for measuring performance vary widely depending on the hardware manufacturer, the software programmer, or the article author. This paper discusses performance. measurements of real-time graphics application with emphasis on expressing the measurements in common terms.
Margaret's verdict
"This document describes how graphics workstation performance is currently measured and how performance should be measured in the future. Four levels of graphics system performance measurements are low-level primitives (points …"
highlights
what readers held onto
No highlights yet. Be the first.
discussion
what readers said
No reviews yet. Finish it; tell us what you found.