Roll for initiative
by
When high school sophomore Jessie's long-term best friend transforms herself into a punk and goes after Jessie's would-be boyfriend, Jessie decides to visit "the wild nerd yonder" and seek true friends among classmates who play Dungeons and Dragons.
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the long version
When high school sophomore Jessie's long-term best friend transforms herself into a punk and goes after Jessie's would-be boyfriend, Jessie decides to visit "the wild nerd yonder" and seek true friends among classmates who play Dungeons and Dragons.
Margaret's verdict
"When high school sophomore Jessie's long-term best friend transforms herself into a punk and goes after Jessie's would-be boyfriend, Jessie decides to visit "the wild nerd yonder" and seek true …"
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