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What Video Games Have to Teach Us About Learning and Literacy
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About this book
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this completely revised and updated edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
Book Details
ISBN13 | 9781403984531 |
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ISBN10 | 1403984530 |
Pages | 256 |
Language | EN |
Import Source | Skoob |
Created At | January 30, 2025 |
Updated At | April 18, 2025 |
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