Carpadia
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This is an introduction of characters and story line representing the first installment of a trilogy that is intended to suggest awareness of gnosis in the human condition. It brings the players from three distinct cultural groups into a disciple-like …
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This is an introduction of characters and story line representing the first installment of a trilogy that is intended to suggest awareness of gnosis in the human condition. It brings the players from three distinct cultural groups into a disciple-like unity and forwards them towards an inner search and a journey or calling to the entry of a Fifth civilization of mankind. That moment is hailed by the birth of a star-child, Carpadia. Their adventures are global, travelling from the Carpathian mountains of Europe, the Quiche kingdom of meso-America and the N.W. islands of Haida Gwaii, to the Skeletal coast of Africa. Their spiritual aventures are astonishing, revealing links to star-vents introducing an ancient Sea-mother and manifesting a Plutonian contrivance of earth instinct. The stage is set with the arrival of a child saviour and the disciples and illuminati are only just prepared for the beginning of their self-search, revelation and acceptance of the Carpatian Divinity within.
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"This is an introduction of characters and story line representing the first installment of a trilogy that is intended to suggest awareness of gnosis in the human condition. It brings …"
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