Recreation programming
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Introduces the basic theory of how leisure is experienced, the generic structure of situated activity systems in which social interaction produces leisure experiences, and procedures and techniques used by programmers to manage recreation programs. The third edition adds two new …
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Introduces the basic theory of how leisure is experienced, the generic structure of situated activity systems in which social interaction produces leisure experiences, and procedures and techniques used by programmers to manage recreation programs. The third edition adds two new chapters on benefits-based programming and developing leisure service products. Annotation copyrighted by Book News, Inc., Portland, OR.
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